Disclaimer & FAQ

2026-7-12 About 2 min

# Disclaimer & FAQ


# Disclaimer

  1. This mod only provides frameworks and functions related to signs. Players or server administrators shall bear full responsibility for any custom content imported via resource packs (including but not limited to images, fonts, texts, etc.). It is strictly prohibited to use this mod to create or disseminate any illegal or non-compliant content. The mod author shall not be held liable for any disputes arising from user-created content.

  2. This mod is completely free and open-source, and has never been sold on any e-commerce platforms (such as Taobao, Xianyu, etc.). If you have purchased this mod for money, you have been scammed. Please apply for a refund and report the merchant as soon as possible! Support the official version and resist resale.

  3. There is no official forum for this mod at present. The only official communication group is displayed on the "Contact Us" page inside the mod. Do not trust any third-party channels or unofficial groups to avoid being defrauded.

  4. Although tests have been conducted prior to release, modifying game content always comes with risks. You are strongly recommended to back up your game saves before installing or updating the mod. The author shall not be responsible for data loss or save corruption caused by mod conflicts, improper operations or other reasons.


# Frequently Asked Questions (FAQ)

# Q1: Why is there a color difference between the pattern on the sign and the sign block itself?

A: This is determined by the underlying rendering characteristics of Minecraft and counts as a normal phenomenon. As an add-on for MishangUC, this mod inherits the vanilla text component mechanism. Even if identical color codes are set for the text and the block in code, visual discrepancies will still appear on-screen due to different rendering pipelines.

  • Blocks adopt World Shaders, which perform smooth interpolation based on the light level of surrounding blocks to calculate realistic shadows and brightness variations.
  • Texts or patterns on signs are drawn as a second overlay layer with an independent font shader, which responds far less sensitively to ambient lighting.

Eliminating this color gap completely requires a full rewrite of the underlying rendering system, which involves extremely high development difficulty and may trigger additional mod conflicts. Therefore, this color difference cannot be fully removed at the current stage.

# Q2: Why do sign layout and alignment shift after installing mods like Caxton or Modern UI?

A: The font layout and alignment of this mod largely rely on Minecraft's native font rendering engine. The aforementioned mods deeply replace or alter the underlying text rendering mechanism. Different rendering engines calculate kerning, line height and character size in distinct ways, which leads to offset text, messed-up layouts or changed character dimensions.

No universal fix is available for this issue. We advise sticking to one fixed font rendering environment for a single world or server and avoid switching such rendering mods midway.

# Q3: Why can't I view patterns on signs, or texts turn into hollow squares (garbled characters), or nothing displays at all?

A: This issue is normally caused by improper resource pack loading.

If you join a multiplayer server or load a specific world that references custom content, the corresponding custom resource pack must be properly installed and enabled in the in-game resource pack menu. Missing resource packs prevent the game from locating target images or font files, resulting in error placeholder squares or invisible content.


Last Updated: July 12, 2026 21:39